
Just posting this real quick. haven't posted in a long time. Someday soonish I'll revamp this blog and make an effort to keep it up to date.








This is Harm, a character I designed. He's a big strong guy who's a real sweetie. I'm pretty happy with the shading of his face, but he looks a bit child-like. Also, I think i want to change his eyes. when I originally drew them they were more tilted up and i think that might help him not look so young, too. But that's something i'll work on later, detail work. I want to move on to the rest of him. And I have to give him feet. My sketch book was too short for how tall I made him. woops.






Ok, it's been a long time since I posted. I've been drawing some, but I've also been really busy. Work extended my hours from about 28 to 37 hours a week. On weekends I've been going off to cedar point in october, up to my old school, to friends, had my boyfriend over ect. Plus now that it's november, it's time for NaNoWriMo. I'm making a valient attempt at it this year, but I'm already behind. I have about 7,400 some words, and i should have about 19,000 at this point. But at least I'm finally writing the story i've been thinking about since LAST november. But unfortunately, since i'm now working three nine hour days a week, and have been having really busy weekends, I don't have a lot of free time in the evening. Drawing this month is falling a bit behind writing.

Ok blogger's been giving me severe issues with not wanting to load pictures into my blog so i'm posting 5 pictures at once. 3 will be here, 2 in another post just so it doesnt balk to much at actually posting this. These are some tenative sketches for Alice again. Nothing too impressive, still feeling her out as a character. Sorry for the lack of posting. having lots of computer problems and lots of work. but i quit toys r us, so i should have more drawing time in the future, hence more posting.

Two characters I drew. The top's Ramona, an assassin. The bottom is Alice a rocker chick. She's got purple hair, you just don't know it yet. Still working on my character design abilites. The poses aren't real exciting, but I'm still getting the feel for how I want them to look, and it's hard to do that with extreme angles or action shots. Eventually I'll break them down into the face and expressions and the spread arms and legs postion doing front and back and side views. But for now just working on basic looks and feel.

More mythological creatures. This is my selkie man. The books I read say selkies in human form aren't much different than any other human, except they'll be walking along the beach for hours with their hems still wet and water and seaweed pooled in their footprints. This was hard to caputre in just a rough pencil sketch. I find water really hard to convey with just greyscale, and particularly with pencil. Maybe if I get a bit more spare time and inspiration I'll clean it up a lot and make it much more detailed. I also had some trouble with the angle. Forshortening from behind and all that. I'll have to use some photo references or make someone model for me if I do a full illustration of it. Maybe I'll add a selkie lass next to him with her skirt hems all wet as well.
I've been reading Mercedes Lackey's fairy tale books lately. I just finished reading Pheonix from Ashes, which is a cinderella re-mix with elemental magic. I liked the little salamandar fire elementals so i thought i would draw a couple as I imagine them. Little salamandars that curl up in the flames. I might color this in photoshop sometime.


I like gargoyles. I like the buildings in New York that still have little ones hidden away. I think it's a shame how boring modern buildings are. Just big walls of concrete with windows thrown in. I like all the gothic architecture with the swooping arches, gargoyles, intricate carvings and everything. It makes buildings so much more interesting. I found some stock photos of gargoyles, I decided to start drawing this one because I like the expression on his face. Rather than doing smooth shading with lots of smudging, i decided to use a quasi-pointilism shading to give it more stone-like texture. It's not done yet, my hand was wearing out. I'll finish and post it tomorrow probably. Hopefully i'll have more than one image tomorrow, since it's my day off.
This isn't done yet, but it's about 2 hours worth of sketching. I decided that since I'm not very good at drawing mechanical stuff, maybe i should work on it. As you can see, it's very sketchy and not very mechanical looking yet. hopefully it'll get better as i work. Maybe i'll start a new trend of organic machinery. But anyway, i'm tired of working on it now and its late, so i'm calling it good for a night.
